I was the principle environment artist with designers Steve Massey, and Craig Bernardo. Here you will see examples of the blank slate I started with through the final shipped level. You will see paths, reveals, mini poi's, , covers, forts, water elements and more.
• Design and built modular architecture, props and supporting materials
• Owned and delivered complete polished level and technical files. All aspects adhere to strict metric requirements that support cover, vaulting, climbing, jumping and stalking movement styles.