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Fallout 76 Solomon pond, mountaintop POI.

I was the principle environment artist with designers Steve Massey, and Craig Bernardo. Here you will see examples of the blank slate I started with through the final shipped level. You will see paths, reveals, mini poi's, , covers, forts, water elements and more.
• Design and built modular architecture, props and supporting materials
• Owned and delivered complete polished level and technical files. All aspects adhere to strict metric requirements that support cover, vaulting, climbing, jumping and stalking movement styles.

Early stage terrain and location. I had already started with cliffs and road block out prior to shot. This is a good example of early content a build out.

Early stage terrain and location. I had already started with cliffs and road block out prior to shot. This is a good example of early content a build out.

Overall view of the ranch and pond.

Overall view of the ranch and pond.

Fishing shack

Fishing shack

Ranch POI

Ranch POI

Ranch house

Ranch house

Ranch and pumping station POV.

Ranch and pumping station POV.

This is a small runoff and pumping station on the back of the ranch.

This is a small runoff and pumping station on the back of the ranch.

Toxic pond POV 1

Toxic pond POV 1

Path with reveals, blockers, interesting turns, hidden entrances, and more.

Path with reveals, blockers, interesting turns, hidden entrances, and more.