I am responsible for the buildout of this exterior craft shell and portions of the interior in this current sate. Working with design and partners. I blocked out and iterated on the exterior/interior shells entirety. Using Maya, Blender, and Substance Painter. I modeled and mapped this asset Using high resolution hard edge modeling techniques for Nanite. Working with our materials team we tested and implemented many performant lumen and Nanite compatible techniques.
See the Exodus reveal trailer. You will find my work at frame time 2:19.
Enjoy