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Exodus reveal trailer introduces wrecked space craft work.

I am responsible for the buildout of this exterior craft shell and portions of the interior in this current sate. Working with design and partners. I blocked out and iterated on the exterior/interior shells entirety. Using Maya, Blender, and Substance Painter. I modeled and mapped this asset Using high resolution hard edge modeling techniques for Nanite. Working with our materials team we tested and implemented many performant lumen and Nanite compatible techniques.

I developed this derelict spaceship using Nanite compliant hard surface modeling techniques. As this is the only public image showing my work . I am proud to present this asset in this current sate.

I developed this derelict spaceship using Nanite compliant hard surface modeling techniques. As this is the only public image showing my work . I am proud to present this asset in this current sate.

See the Exodus reveal trailer. You will find my work at frame time 2:19.
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