DC Universe, Mech robot

Mech Robot parts used as lair props and set dressing for Tech Labs. I used subdivision modeling techniques on the base mesh for scalability and finished the fine details in ZBrush. Textures were rendered and hand painted through Zbrush and Photoshop.

Hard surface base model.

Hard surface base model.

Hand painted and rendered material

Hand painted and rendered material

Base mesh layout over the concept art.

Base mesh layout over the concept art.