Fallout 76, Fort Atlas

I was the principle environment artist for this level. Working closely with designer Craig Bernardo. I was responsible for full level layout, iteration, light maps, lighting, world building, all Atlas related props, performance optimization, polish, and more.

Main Social outpost

Main Social outpost

Lounge area 1

Lounge area 1

Lounge are 2

Lounge are 2

Kitchen

Kitchen